ADDICTION TO VIDEO games has been recognised as a mental disorder from today by WHO.
The World Health Organisation has included “gaming disorder” in a new draft of its International Classification of Diseases (ICD), which was released today.
The entry for the illness says that those who suffer have trouble controlling their behaviours around gaming and give it precedence over the rest of their lives.
It describe it as “a pattern of persistent or recurrent gaming behaviour” that becomes so extensive that it “takes precedence over other life interests”.
“Gaming disorder is characterised by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences.
“The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.”
The move means that those affected should now seek treatment.